Answer by Owen-Reynolds
I'm pretty sure there's a few situations where changing an object in code will confuse physics. Seems like you have to "kick" it to get it to recalc values. The simplest solution is to do things the...
View ArticleAnswer by sweatyrat
After a long time of frustration and experimentation i have had some success by simply setting the rigidbody's transform equal to null after all the colliders have been attached. that seems to be the...
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